Spell Schools
There are 5 colors of mana/magic - green (nature), red (fire),
blue (mind), white (healing, protection), black (death).
“mana” is the energy source that allows a player to cast spells –
some spells cost more mana, some cost less – the most powerful
spells actually require “reagents” to cast, which is like a
substance that gets used up when attempting to cast the spell.
RED
Instant Cast (Attack)
– Touch of Flame – Directly damages target with fire. Limited
range.
– Immolate – A ranged attack that Instantly fires a ball of
flames at your target, dealing fire damage on impact.
– Flame Wave – A disruptive wave of fire erupts
around you, dealing fire damage to all enemies within the radius.
– Immolation Trap – Places a trap on the ground
that deals fire damage to the first enemy that steps on it. Lasts 3 minutes.
Only one trap can be laid per player.
Instant Cast (Utility/Buff)
– Inner Fire – An armor of flame protects
you, causing fire damage to any attacker who strike you. Also Increases red
spell damage.
– Catalyst – Increase all fire damage target takes.
– Evocation – Amplifies the damage of your next fire spell.
– Enrage – Increase one of your pet's attack damage, while
increasing the damage that pet takes back in return.
Casting Time (Attack)
– Scorching Missile – Launches a devastating
fire missile at your opponent, dealing fire damage on impact and additional
burning damage damage over time.
– Fireball – Ranged attack that hurls a powerful ball of fire
at your enemy target, dealing fire damage on impact.
Casting Time (Utility/Buff)
– Summon Goblin Sapper – Summons a Goblin to aid you in battle.
– Beastial Flames – Provides all nearby ally pets with a fire
shield. The Beastial Flames shield deals fire damage when that pet suffers a
melee attack.
– Flaming Rage – Provides a friendly pet with a flame attack,
adding additional fire damage to its melee strikes.
BLUE
Instant Cast (Attack)
– Mesmerize – Mesmerizes the target making them unable to move
or cast spells. Any damage to the target will break this Mesmerize effect.
– Mana Burst – Detonates all available blue mana, dealing mental
damage for every blue mana consumed to all enemies around you.
– Mind Blast – Blasts the target, dealing mental damage.
– Psionic Blast – Stuns your target and all enemies surrounding
your target for a short duration.
– Overload – Instantly blasts target with mental damage. Only
usable after your target resists one of your spells.
Instant Cast (Utility/Buff)
– Fade – Increases the chance of a friendly target to dodge
for a set duration. This buff can only be applied to one player at a time.
– Flash Step – Instantly teleports caster to a location infront
of them. Causes players to lose their target of you.
Casting Time (Attack)
– Purge – Removes a positive effect from target enemy.
– Stunning Colors – Dazzling arrays of colors blast your target,
dealing mental damage and stunning for a short duration.
– Slow – Slows the targets melee attack speed.
Casting Time (Utility/Buff)
– Mind Expansion – Increase target's Intelligence.
– Haste – Increases melee attack speed of target.
– Dissimulation – Makes caster become completely invisible
for a set time. Effect is canceled with movement.
– Summon Wisp – Summons a Wisp to aid you in battle.
GREEN
Instant Cast (Attack)
– Envenom – Poisons the target, dealing nature damage over
time.
– Poison Thicket – Target's feet become entangled, slowing
their movement speed. Target is also dealt nature damage over time. Damage done
to a target under this effect increases the chance of the thicket to wear off.
Instant Cast (Utility/Buff)
– Oak Skin – Increase target's defense and stamina.
– Giant Growth – Target pet grows in size, gaining attack power
and defense.
– Thorn Shield – Target grows thorns that deal nature damage
to anything or anyone that does melee damage to that target.
– Regrowth – Increase base health regeneration of target.
Casting Time (Attack)
– Root – Root target enemy to the ground, stopping all movement
for a short time. Damage done to a target under this effect increases the chance
of the roots to wear off.
– Lightning Bolt – Launches a destructive lightning bolt at
target, dealing nature damage on impact. Causes a high amount of threat.
Casting Time (Utility/Buff)
– Healing Nature – Heal that works on caster pets only.
– Convalesce – Applies a blessing on yourself that restores
health over time. Also reduces all damage taken while under its effects.
– Spirit of the Fox – Increases targets run speed.
– Summon Jungle Hulk – Summons a loyal Jungle Hulk to aid you
in battle and stays with you when you leave combat.
BLACK
Instant Cast (Attack)
– Infest – Infests your target with dark energy dealing shadow
damage over time.
– Burden Soul – Target of Burden Soul takes
shadow damage any time they melee attack.
– Cripple – Reduces targets attack power and defense.
– Exude Life – Slowly exudes the life force from your enemy
dealing shadow damage over time. In addition, you gain life back equal to the
damage done.
– Death Touch – Death Touches target enemy pet, causing significant
shadow damage.
– Weaken Shadow – Increases all shadow damage target takes.
– Final Embrace – Deals shadow damage to target. If target
is killed by the embrace, you gain + shadow damage for a set duration. Enemy
must be near death.
– Blind – Blinds targets vision. Unable to attack or cast spells
for set duration. Also causes players to drop their target.
Instant Cast (Utility/Buff)
– Death Wish – Increases the attack power of one of your pets
but also reduces your total life.
– Convert Soul – Converts a portion of your health into your
mana pool.
Casting Time (Attack)
– Lifespike – Deals shadow damage to target and heals caster
for total damage done.
– Acid Blast – Blast target enemy with shadow damage causing
damage to them and damage to yourself.
– Shadow Missile – Hurls a powerful shadow missile at your enemy
target dealing shadow damage on impact. Deals additional damage for each negative
black effect on the target.
Casting Time (Utility/Buff)
– Bind Soul – Binds target soul to this world, allowing them
to resurrect themselves if killed.
– Summon Skeleton – Summons a wicked Skeleton to aid you in battle.
WHITE
Instant Cast (Attack)
– Mute – Prevents the enemy target from casting any spells
while under Mute's effect.
– Inquisition – You have judged your enemy and found them wanting.
Deals holy damage over time to target.
Instant Cast (Utility/Buff)
– Healing Light – Applies a healing light on a friendly target
that restores health over time.
– Aegis – Increase targets hit-points for a set duration.
– Healing Shield – Heals the target under Healing Shield's
effects whenever they're struck by a melee attack.
– Spirit Link – Binds your spirit with one of your pets. Your
pet absorbs some damage you take while under this effect.
– Holy Shield – Surrounds target in a holy shield that absorbs
damage.
Casting Time (Attack)
– Smite – Smites your enemy target, dealing holy damage.
– Pacify – Target enemy becomes overwhelmed by a sense of peacefulness
and will not aid allies unless directly provoked.
Casting Time (Utility/Buff)
– Minor Heal – Quick, friendly target heal.
– Rejuvenate – Long, friendly target heal.
– Purify – Removes a negative effect from target.
– Resurrect – Resurrects a fallen ally.
– Summon Knight – Summons a loyal Knight to aid you in battle.
Your squire cannot attack, but will heal wounded party members. It stays with
you when you leave combat.